Mob Rule (Crimson Vow Commander #147)

Mob Rule {4}{R}{R}

Sorcery

Choose one —

• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.

• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Illustrated by Jakub Kasper

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Mob Rule:
  • You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response. (2014-11-24)
  • Once you gain control of a creature, it doesn't matter what happens to its power. (2014-11-24)
  • Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste. (2014-11-24)
  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. (2014-11-24)