Psychic Possession (Dissension #30)

Psychic Possession {2}{U}{U}

Enchantment — Aura

Enchant opponent

Skip your draw step.

Whenever enchanted opponent draws a card, you may draw a card.

“You will do the thinking for the both of us!”

Illustrated by Mark Tedin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Psychic Possession:
  • Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters the battlefield “attached” to that player. Once it’s on the battlefield, it no longer targets that player. (2006-05-01)
  • Psychic Possession’s controller, not the enchanted player, skips their draw step. (2006-05-01)
  • If Psychic Possession’s controller ever happens to be the player it’s enchanting, Psychic Possession will be put into its owner’s graveyard as a state-based action. (2006-05-01)
  • An Aura with enchant opponent can’t be attached to a permanent. (2006-05-01)
  • In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner’s graveyard as a state-based action. If Psychic Possession’s owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action. (2006-05-01)