Scuttlemutt (Jumpstart #484)

Scuttlemutt {3}

Artifact Creature — Scarecrow

{T}: Add one mana of any color.

{T}: Target creature becomes the color or colors of your choice until end of turn.

With five lenses on its “head,” it sees the world in a range of colors beyond ordinary perception.

2/2

Illustrated by Jeremy Jarvis

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Scuttlemutt:
  • You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.” (2019-07-12)
  • The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had. (2019-07-12)
  • In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck. (2019-07-12)