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1 – 20 of 50 cards where the text includes “creature” and the text includes “is” and the text includes “put” and the text includes “into” and the text includes “a” and the text includes “graveyard” and the text includes “return” and the text includes “battlefield” and the t…

All Hallow's Eve (Masters Edition III #57)

All Hallow's Eve {2}{B}{B}

Sorcery

Exile All Hallow’s Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow’s Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

Illustrated by Christopher Rush

Part of the Reserved List

Standard
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Angelic Renewal (Ultimate Masters #10)

Angelic Renewal {1}{W}

Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

Angels watch over mortals with heavy hearts, knowing what fate awaits them in the end.

Illustrated by Rebecca Guay

Standard
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Anzrag's Rampage (Murders at Karlov Manor #111)

Anzrag's Rampage {3}{R}{R}

Sorcery

Destroy all artifacts you don’t control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

DailyMTG Story Spotlight

Illustrated by Lucas Graciano

Standard
Alchemy
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Modern
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Aspect of Mongoose (Time Spiral #191)

Aspect of Mongoose {1}{G}

Enchantment — Aura

Enchant creature

Enchanted creature has shroud. (It can’t be the target of spells or abilities.)

When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner’s hand.

Illustrated by Dave Dorman

Standard
Alchemy
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Modern
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Back for Seconds (Wilds of Eldraine #80)

Back for Seconds {2}{B}

Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.

Illustrated by Julia Metzger

Standard
Alchemy
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Modern
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Bortuk Bonerattle (Dominaria United #197)

Bortuk Bonerattle {4}{B}{G}

Legendary Creature — Troll Shaman

Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.

4/4

Illustrated by Wayne Reynolds

Standard
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Brilliant Halo (Vintage Masters #19)

Brilliant Halo {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner’s hand.

Illustrated by Randy Gallegos

Standard
Alchemy
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Modern
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Cessation (Urza's Legacy #4)

Cessation {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner’s hand.

“The face of Light will shine upon them, and they will know war no more.”
Song of All, canto 918

Illustrated by Mark Zug

Standard
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Modern
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Colfenor's Urn (Lorwyn #254)

Colfenor's Urn {3}

Artifact

Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.

At the beginning of the end step, if three or more cards have been exiled with Colfenor’s Urn, sacrifice it. If you do, return those cards to the battlefield under their owner’s control.

Illustrated by Jim Pavelec

Standard
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Modern
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Danse Macabre (Forgotten Realms Commander #22)

Danse Macabre {3}{B}{B}

Sorcery

Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.

1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.

15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.

Illustrated by Randy Vargas

Standard
Alchemy
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Modern
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Decaying Soil (Odyssey #127)

Decaying Soil {1}{B}{B}

Enchantment

At the beginning of your upkeep, exile a card from your graveyard.

Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has “Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand.”

Illustrated by Don Hazeltine

Standard
Alchemy
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Modern
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Despondency (Urza's Saga #129)

Despondency {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

When Despondency is put into a graveyard from the battlefield, return Despondency to its owner’s hand.

Illustrated by D. Alexander Gregory

Standard
Alchemy
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Modern
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Enduring Renewal (Time Spiral Timeshifted #7)

Enduring Renewal {2}{W}{W}

Enchantment

Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it’s a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Illustrated by Harold McNeill

Standard
Alchemy
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Modern
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Fallen Ideal (Commander 2015 #125)

Fallen Ideal {2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has flying and “Sacrifice a creature: This creature gets +2/+1 until end of turn.”

When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner’s hand.

Illustrated by Anson Maddocks

Standard
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Fell Shepherd (Commander 2013 #78)

Fell Shepherd {5}{B}{B}

Creature — Avatar

Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.

{B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.

8/6

Illustrated by Brad Rigney

Standard
Alchemy
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Fiery Mantle (Urza's Saga #186)

Fiery Mantle {1}{R}

Enchantment — Aura

Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.

When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner’s hand.

Illustrated by Bob Eggleton

Standard
Alchemy
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Modern
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Fool's Demise (Commander 2014 #111)

Fool's Demise {4}{U}

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

When Fool’s Demise is put into a graveyard from the battlefield, return Fool’s Demise to its owner’s hand.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Fortitude (Urza's Saga #253)

Fortitude {1}{G}

Enchantment — Aura

Enchant creature

Sacrifice a Forest: Regenerate enchanted creature.

When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner’s hand.

Illustrated by Daren Bader

Standard
Alchemy
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Modern
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Giant Inheritance (Wilds of Eldraine Commander #17)

Giant Inheritance {4}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +5/+5 and has “Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature.” (Enchanted creature gets +1/+1 and has trample.)

When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner’s hand.

Illustrated by Borja Pindado

Standard
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Glistening Oil (New Phyrexia #62)

Glistening Oil {B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has infect.

At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner’s hand.

Watermark: Phyrexian

Illustrated by Steven Belledin

Standard
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Modern
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