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1 – 20 of 84 cards where the name includes “path”

A-Find the Path (Adventures in the Forgotten Realms #A-183)

A-Find the Path {2}{G}

Enchantment — Aura

Enchant land

When Find the Path enters the battlefield, venture into the dungeon.

Enchanted land has “{T}: Add two mana of any one color.”

Illustrated by Lindsey Look

Standard
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Modern
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Amphin Pathmage (Magic 2015 #45)

Amphin Pathmage {3}{U}

Creature — Salamander Wizard

{2}{U}: Target creature can’t be blocked this turn.

“There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design.”
—Gor Muldrak, Cryptohistories

3/2

Illustrated by Mark Winters

Standard
Alchemy
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Modern
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Apathy (Weatherlight #33)

Apathy {U}

Enchantment — Aura

Enchant creature

Enchanted creature doesn’t untap during its controller’s untap step.

At the beginning of the upkeep of enchanted creature’s controller, that player may discard a card at random. If the player does, untap that creature.

Illustrated by Phil Foglio

Standard
Alchemy
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Barkchannel Pathway // Tidechannel Pathway (Kaldheim #251)
Barkchannel Pathway // Tidechannel Pathway (Kaldheim #251)

Barkchannel Pathway

Land

{T}: Add {G}.

“Listen! The trees tell tales of their ancestors in the whisper-song of leaves.”
—Inga Rune-Eyes

Tidechannel Pathway

Land

{T}: Add {U}.

“Trust in the path, and it will bear you to safety.”
—Inga Rune-Eyes

Illustrated by Daniel Ljunggren

Standard
Alchemy
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Modern
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Bellowing Bruiser // Beat a Path (Wilds of Eldraine #121)

Bellowing Bruiser {4}{R}

Creature — Ogre

Haste

You can’t give an ogre the runaround.

4/4

Beat a Path {2}{R}

Sorcery — Adventure

Up to two target creatures can’t block this turn. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Kai Carpenter

Standard
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Modern
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Blightstep Pathway // Searstep Pathway (Kaldheim #252)
Blightstep Pathway // Searstep Pathway (Kaldheim #252)

Blightstep Pathway

Land

{T}: Add {B}.

“The waters smell oddly sweet, but do not be enticed. You don’t want to meet what lurks below the surface.”
—Solrun, Beskir warrior

Searstep Pathway

Land

{T}: Add {R}.

“Our brave Tuskeri brethren blaze new trails, and we follow, mapping the routes of those who survive.”
—Solrun, Beskir warrior

Illustrated by Ravenna Tran

Standard
Alchemy
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Modern
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Boseiju Pathlighter (Alchemy: Kamigawa #26)
Spellbook

Boseiju Pathlighter {2}{G}

Creature — Human Rogue

When Boseiju Pathlighter enters the battlefield, draft a card from Boseiju Pathlighter’s spellbook.

3/2

Illustrated by Bastien Grivet

Standard
Alchemy
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Branchloft Pathway // Boulderloft Pathway (Zendikar Rising #258)
Branchloft Pathway // Boulderloft Pathway (Zendikar Rising #258)

Branchloft Pathway

Land

{T}: Add {G}.

“Not for the bumble-footed nor wobble-stomached.”
—Kreq of Sunder Bay

Boulderloft Pathway

Land

{T}: Add {W}.

“The path is stable. It’s the gusts all around it that are a bit ‘whoosh—oops—bye.’”
—Kreq of Sunder Bay

Illustrated by Titus Lunter

Standard
Alchemy
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Modern
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Brightclimb Pathway // Grimclimb Pathway (Zendikar Rising #259)
Brightclimb Pathway // Grimclimb Pathway (Zendikar Rising #259)

Brightclimb Pathway

Land

{T}: Add {W}.

“Why risk life and limb exploring the wilds? For this.”
—Yavotz, Sea Gate Expeditionary House

Grimclimb Pathway

Land

{T}: Add {B}.

“My mother wanted me to take over the family dry goods business, but no. I had to come here.”
—Yavotz, Sea Gate Expeditionary House

Illustrated by Johannes Voss

Standard
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Cavern of Souls (Tales of Middle-earth Commander #392z)

Cavern of Souls Paths of the Dead

Land

As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can’t be countered.

Illustrated by Logan Feliciano

Standard
Alchemy
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Modern
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Cephalid Pathmage (Legions #31)

Cephalid Pathmage {2}{U}

Creature — Cephalid Wizard

Cephalid Pathmage can’t be blocked.

{T}, Sacrifice Cephalid Pathmage: Target creature can’t be blocked this turn.

Pathmages can open doors that aren’t even there.

1/2

Illustrated by Alex Horley-Orlandelli

Standard
Alchemy
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Modern
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Clear a Path (Magic 2015 #136)

Clear a Path {R}

Sorcery

Destroy target creature with defender.

“Why do guards always look surprised when we bash them?” asked Ruric. “I think they expect a bribe,” said Thar.

Illustrated by Karl Kopinski

Standard
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Modern
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Clearwater Pathway // Murkwater Pathway (Zendikar Rising #260)
Clearwater Pathway // Murkwater Pathway (Zendikar Rising #260)

Clearwater Pathway

Land

{T}: Add {U}.

“Just when the river seems most peaceful, suddenly you round a bend and hurtle down a waterfall.”
—Zahr Gada, Halimar expedition leader

Murkwater Pathway

Land

{T}: Add {B}.

“Here, at least, the danger is usually in plain sight.”
—Zahr Gada, Halimar expedition leader

Illustrated by Daarken

Standard
Alchemy
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Modern
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Crafty Pathmage (Tenth Edition #77)

Crafty Pathmage {2}{U}

Creature — Human Wizard

{T}: Target creature with power 2 or less can’t be blocked this turn.

Follow the pathmage
—Otarian expression meaning “escape quickly”

1/1

Illustrated by Wayne England

Standard
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Cragcrown Pathway // Timbercrown Pathway (Zendikar Rising #261)
Cragcrown Pathway // Timbercrown Pathway (Zendikar Rising #261)

Cragcrown Pathway

Land

{T}: Add {R}.

“The greatest danger on the path is a failure of nerve.”
—Enwor, Sea Gate Expeditionary House

Timbercrown Pathway

Land

{T}: Add {G}.

“Walk quickly and ignore any roars from the undergrowth.”
—Enwor, Sea Gate Expeditionary House

Illustrated by Andreas Rocha

Standard
Alchemy
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Modern
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Darkbore Pathway // Slitherbore Pathway (Kaldheim #254)
Darkbore Pathway // Slitherbore Pathway (Kaldheim #254)

Darkbore Pathway

Land

{T}: Add {B}.

“Hush, and stay still. No matter how dreary the darkness, a light in the Skelle Mire is never a good sign.”
—Haugar, Kannah wayfinder

Slitherbore Pathway

Land

{T}: Add {G}.

“The Cosmos Serpent carved these tunnels, and his echo remains, a twisting aura of ferocity and boundless growth.”
—Haugar, Kannah wayfinder

Illustrated by Johannes Voss

Standard
Alchemy
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Modern
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Descendants' Path (The Lost Caverns of Ixalan Commander #238)

Descendants' Path {2}{G}

Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don’t cast it, put it on the bottom of your library.

Illustrated by Carlos Palma Cruchaga

Standard
Alchemy
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Modern
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Dreadful Apathy (Theros Beyond Death #11)

Dreadful Apathy {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block.

{2}{W}: Exile enchanted creature.

Those whose lives were uninspired are doomed to the wretched tedium of Phylias in death.

Illustrated by Mark Zug

Standard
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Elvish Pathcutter (Onslaught #256)

Elvish Pathcutter {3}{G}

Creature — Elf Scout

{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can’t be blocked as long as defending player controls a Forest.)

In harsh times, the strongest currency is cooperation.

1/2

Illustrated by Todd Lockwood

Standard
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Fangren Pathcutter (Fifth Dawn #87)

Fangren Pathcutter {4}{G}{G}

Creature — Beast

Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.

“Tracking a fangren pack is easy. Catching up to one is fatal.”
—Viridian scout

4/6

Illustrated by Rob Alexander

Standard
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